cv

mobile: 07889 129801           email: iain@no-limit-fx.com 

You can download my CV as a PDF or Word file.                     

About:

A senior digital artist with a wide range of experience in computer games development, TV and film projects. Able to prioritise and multi-task, work on own initiative, lead a team or work as a dynamic team member. Proven motivation to create high quality work within deadlines, strong problem solving skills and calm under pressure. A creative nature and adept at utilising artistic knowledge of shape, form, colour, texture, lighting and composition to match a specific art style or mood creating production ready assets.

Extensive and varied experience in computer graphics creating 3d digital environments, character props, vehicles and visual effects, including many aspects of art development e.g. modelling, sculpting, lighting, texturing and animation. Strong traditional sketching and 2d artwork skills, for example vector graphics.

A passion for art and personal improvement with continued artist progress and on-going skills development.  An excellent capacity for learning and implementing new approaches, applications and pipelines. 

PUBLICATIONS:

Games Development:

Film VFX:

TV Projects:

Key Software Skills:

·          Maya                                                   ·          3ds Max / Modo                                         
·          Photoshop                                        ·          External Renderers 
·          Zbrush / Mudbox                            ·          Crazy Bump                                             
·          Premiere / Sony Vegas                   ·          After Effects / Fusion                  
·          Unreal Engine 4                               ·          Unity
·          RealFlow                                            ·          Havok Physics
·          Proprietary particle, lighting and physics destruction systems. 

Computer Graphics Skills:

Modelling

Texturing & Sculpting

VFX

Camera & Scene

Animation

Lighting & Rendered Imagery

Production and Games Development Skills: 

Teaching Skills:  

Personal Skills:

Experience:

DIGITAL ARTIST CAREER HISTORY - a selection of key roles:

VFX Artist - Microsoft, London, March 2012 - Aug 2012

Senior World Artist - Electronic Arts, Guildford, Jan 2011 - May 2011


Senior Artist – Cohort Studios, May 2010 - Aug 2010, June 2009 – Dec 2009


Senior VFX Artist – Ruffian Games
, Jan 2010 - May 2010
Project: Crackdown2 - an open world multiplayer experience for the Xbox360.

Previz Animator - Nvizage, Pinewood Studios, Feb 2009 - May 2009

Lead Artist - Super Umami Animation, Stirling, Jan 2007 - Jan 2009

VFX Artist - Axis Animation, Glasgow, Sept 2006 – Dec 2006

The Heavenly Sword project involved the production of 10 minutes (60 shots) of cut scene cinematics for this Ninja Theory / Sony PS3 Title.

The creation of a variety of effects passes for example ground dust effects, battlefield smoke & crowd dust, atmospherics and blast rings.

Senior Artist - Codemasters, Leamington Spa, March 2006 - Sept 2006

Projects, for example, Colin Mcrae: DIRT covered many areas of digital production including scene setups, environment creation, vehicle and character work, shader and texture development, lighting and rendering, 2d graphics and paintwork, animation and camera work.

Lead Vehicle Artist - Visual Science, Dundee, July 2003 - Jan 2006

Previz Animator - Double Negative, London, Aug - Oct 2002

Supervising Artist - Mill Film / The Magic Camera Company
Shepperton Film Studios: March 1997 - May 2002     Soho, London: May - July 2002                                

Example Projects:

Relocated to the Soho facility of Millfilm. Projects included James Bond and Harry Potter.

3d Artist - Hasbro Interactive, Feb 1996 - Feb 1997                 

TEACHER OF DESIGN TECHNOLOGY

Armadale Academy, Aug 2016 - Present.
Larbert High School, Sept 2015 - Aug 2016.
Dunbar Grammar School, Aug 2014 - Aug 2015.
Peebles High School, Oct 2013 - Aug 2014.

My motivation as a teacher is to enable students to develop to the best of their ability and extend their knowledge and skills for the technological world we live in today. I use my extensive experience and skills in computer graphics artwork, games development and the creative industries to inspire, guide and educate with industry contexts. I teach and encourage students to become confident and successful using software and professional workflow to produce quality digital 3d models, artwork and animation. I create well organised classes, active learning environments and respond dynamically to the needs and strengths of individual students. Main subjects taught are Graphic Communication, Design and Manufacture, Engineering Science and practical workshop construction.

I have been actively involved in new course development, for example a 3d CAD course which has been used across subjects and levels. This was successful in providing students with targeted learning of the key skills that they require for future assessments and projects. I teach Adobe Creative Suite, including Photoshop where students learn useful skills in vector graphics and photo manipulation. This alongside traditional sketching skills allows students to effectively communicate their design ideas. I produced learning materials such as course notes, exemplars and instructional videos for students and staff to use. I teach technologies skills, such as a Raspberry Pi project, where students learn how to programme and control a robotic buggy.
I am active in Duke of Edinburgh training students and supervising active expeditions. I am committed to lifelong learning.

Education:

PDGE: Professional Graduate Diploma in Education - Technological Education
The University of Edinburgh, Aug 2012 – Oct 2013.

MA Multimedia Design - specialising in computer graphics.
DeMontfort University, Leicester, Oct 1994 – Feb 1996

BSc (Hons) Industrial Design - concept & presentation artwork and model making.
Napier University, Edinburgh, Sept 1987 – July 1991